You escaped. You bank every point this loot scored, plus a pack.
Five Stars
Grab the hot loot, watch the stars climb, and pass it on before the cops show up — or hold your nerve for five stars.
Three rules. One loot.
- 01
Hold the hot loot
While it's in your hands, it scores season points, every second.
- 02
Watch the stars climb
From one to five. Every star scores more — and every player can see them. The stars stick to the loot.
- 03
Pass it or push it
Pass it to the player of your choice, or hold for five stars. Just don't be holding it when the cops arrive.
Every star pays more
The stars stick to the loot. Pass a four-star loot and the next player starts at four stars.
Points per star will be published before the first season.
- 1 / 5 starsHold or pass
Hot
The loot is hot. It starts scoring.
- 2 / 5 starsHold or pass
Spotted
Two stars: it scores more. Everyone can see it.
- 3 / 5 starsHold or pass
Pursuit
Three stars: passing it now hands someone a three-star loot.
- 4 / 5 starsHold or pass
Roadblock
Four stars: the sirens are getting closer. Or are they?
- 5 / 5 starsEscape
Legend
Five stars: you got away. Legend.
Three endings
Every loot ends one of three ways. Only one of them is your call.
You lose the points this loot scored and your streak. Nothing else: the game is free.
You keep the points it scored while you held it. The next player inherits the stars.
One you see. One you don't.
The stars — visible
Everyone sees how many stars a loot has. They climb with time, from one to five — about three hours for a Bank.
The cops — hidden
When a loot is created, its police arrival time is drawn at random, sealed, and revealed afterwards so anyone can check it was fixed in advance (commit-reveal).
Pick your loot
Every job has the same chance of a clean escape. Bigger jobs take longer, score more in total and drop better packs.
| Loot | Length | Pack on a clean escape |
|---|---|---|
| Pickpocket | ≈ 1 h 30 | Common pack |
| Corner store | ≈ 2 h | Rare pack |
| Armored van | ≈ 2 h 30 | Epic pack |
| Bank | ≈ 3 h | Legendary pack |
| Casino | ≈ 2 h 30 | Surprise — up to Mythic |
Build your crew
- Crew from Common to Mythic, each with a serial number
- Gold editions: 1 in 50
- An Epic guaranteed every 30 packs
- Run a crew of 3
- Merge 5 identical crew into the next rarity
Driver
+5% points per star on the loot you hold.
Always onHacker
Listens to the police radio: tells you if the risk is low, medium or high.
Once an hourSnitch
Sends a loot straight back to whoever passed it to you.
Once a dayLawyer
Gets you out of one arrest.
Once a dayMastermind
A loot you pass splits in two.
Rare by designThree gangs — bonus with three of the same
No dumping on empty chairs
You can only be handed loot while you're actually playing.
On the run
You only receive loot while you're available.
Laying low
After 30 minutes without a move, you stop receiving loot.
Three max
Nobody can hold more than 3 loots at once.
The Fence
If nobody is available, the Fence buys your loot for 50% of the points it scored.
Autopilot
Let the game handle one loot for you while you're away.
Seasons
- 4-week seasons with a public leaderboard
- The best players of each season win prizes
- A new series of crew every season
- A new district every season
Top the board, win the season
Nobody pays to play. Loot scores season points, and the best players of each season will be rewarded — for example with a copy of the year's most anticipated game. Rewards are funded by the project's trading fees and team wallet.
- Free to enter. Nobody pays to play or to win.
- One person, one reward: winners are verified before rewards are sent.
- Cheating, bots or linked accounts are disqualified.
- The official rules are published before the first season.
What ships first
The token launches first, on Nov 19, 2026. The game follows. Nothing here is promised until it ships.
- Hot loot, stars and cops
- Passing loot to other players
- Season points, a public leaderboard and prizes
- Packs — earned only by playing
- Cosmetics and a season pass — optional, never needed to win
- New districts every season
- New crew voted by the community
What does it cost? Nothing. Five Stars is free: no entry fee, no deposit, no token to hold. The season prizes are paid from the project's trading fees and team wallet. See the numbers




