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The official $WANTED game

Five Stars

Grab the hot loot, watch the stars climb, and pass it on before the cops show up — or hold your nerve for five stars.

Play the demoPlay the whole cityFirst version · Nov 26, 2026
How it plays

Three rules. One loot.

  1. 01

    Hold the hot loot

    While it's in your hands, it scores season points, every second.

  2. 02

    Watch the stars climb

    From one to five. Every star scores more — and every player can see them. The stars stick to the loot.

  3. 03

    Pass it or push it

    Pass it to the player of your choice, or hold for five stars. Just don't be holding it when the cops arrive.

Hot loot · demoCorner store
Points rate▲▲▲
CopsHidden
Wanted level

Every star pays more

The stars stick to the loot. Pass a four-star loot and the next player starts at four stars.

Points per star will be published before the first season.

  1. 1 / 5 starsHold or pass

    Hot

    The loot is hot. It starts scoring.

  2. 2 / 5 starsHold or pass

    Spotted

    Two stars: it scores more. Everyone can see it.

  3. 3 / 5 starsHold or pass

    Pursuit

    Three stars: passing it now hands someone a three-star loot.

  4. 4 / 5 starsHold or pass

    Roadblock

    Four stars: the sirens are getting closer. Or are they?

  5. 5 / 5 starsEscape

    Legend

    Five stars: you got away. Legend.

How it ends

Three endings

Every loot ends one of three ways. Only one of them is your call.

Five stars reachedLegend

You escaped. You bank every point this loot scored, plus a pack.

The cops got there firstBusted

You lose the points this loot scored and your streak. Nothing else: the game is free.

You handed it onPassed

You keep the points it scored while you held it. The next player inherits the stars.

Two clocks

One you see. One you don't.

The stars — visible

Everyone sees how many stars a loot has. They climb with time, from one to five — about three hours for a Bank.

The cops — hidden

When a loot is created, its police arrival time is drawn at random, sealed, and revealed afterwards so anyone can check it was fixed in advance (commit-reveal).

The jobs

Pick your loot

Every job has the same chance of a clean escape. Bigger jobs take longer, score more in total and drop better packs.

LootLengthPack on a clean escape
Pickpocket≈ 1 h 30Common pack
Corner store≈ 2 hRare pack
Armored van≈ 2 h 30Epic pack
Bank≈ 3 hLegendary pack
Casino≈ 2 h 30Surprise — up to Mythic
Packs & crew

Build your crew

  • Crew from Common to Mythic, each with a serial number
  • Gold editions: 1 in 50
  • An Epic guaranteed every 30 packs
  • Run a crew of 3
  • Merge 5 identical crew into the next rarity
Common

Driver

+5% points per star on the loot you hold.

Always on
Rare

Hacker

Listens to the police radio: tells you if the risk is low, medium or high.

Once an hour
Epic

Snitch

Sends a loot straight back to whoever passed it to you.

Once a day
Legendary

Lawyer

Gets you out of one arrest.

Once a day
Mythic

Mastermind

A loot you pass splits in two.

Rare by design

Three gangs — bonus with three of the same

StreetLonger streaks
CartelPasses that ignore protections
White collarMore points on Armored vans and Banks
House rules

No dumping on empty chairs

You can only be handed loot while you're actually playing.

On the run

You only receive loot while you're available.

Laying low

After 30 minutes without a move, you stop receiving loot.

Three max

Nobody can hold more than 3 loots at once.

The Fence

If nobody is available, the Fence buys your loot for 50% of the points it scored.

Autopilot

Let the game handle one loot for you while you're away.

Seasons

  • 4-week seasons with a public leaderboard
  • The best players of each season win prizes
  • A new series of crew every season
  • A new district every season
Free to play

Top the board, win the season

Nobody pays to play. Loot scores season points, and the best players of each season will be rewarded — for example with a copy of the year's most anticipated game. Rewards are funded by the project's trading fees and team wallet.

  • Free to enter. Nobody pays to play or to win.
  • One person, one reward: winners are verified before rewards are sent.
  • Cheating, bots or linked accounts are disqualified.
  • The official rules are published before the first season.
One week after launch

What ships first

The token launches first, on Nov 19, 2026. The game follows. Nothing here is promised until it ships.

First version · Nov 26, 2026
  • Hot loot, stars and cops
  • Passing loot to other players
  • Season points, a public leaderboard and prizes
  • Packs — earned only by playing
Later
  • Cosmetics and a season pass — optional, never needed to win
  • New districts every season
  • New crew voted by the community

What does it cost? Nothing. Five Stars is free: no entry fee, no deposit, no token to hold. The season prizes are paid from the project's trading fees and team wallet. See the numbers